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Person brawler with people using melee and special attacks against each other in team matches and free-for-alls. It looks like Sony Santa Monica was paying close attention to Playstation All-Stars Battle Royale, because despite the more serious, steroid enhanced Greek aesthetic, it’s still basically a multi-level, 3 For the first time a God of War game has an online multiplayer component, and for the most part, it works. What does not feel padded out, surprisingly, is multiplayer. Part of that is simply familiarity with the franchise and the other part-however unfair-is the prequel nature of the game removing any uncertainty from the proceedings about where this is all headed. But it never reaches the same heights of mind blowing “epic” that previous games achieved. It’s not that Ascension is a bad game, far from it, in fact. And while all this sounds good on paper, it never quite gels together as a cohesive whole. This time around, the distribution is more even, with many more puzzles cropping up, and quite a lot of clambering about for Kratos to do in between fights. The ratio of these elements has changed somewhat over the years, with God of War III definitely erring far more on combat than either traversal or puzzles. The series has always juggled a trio of gaming mechanics in the form of melee combat, some platforming/traversal, and puzzle solving. In some ways, the most surprising thing about God of War: Ascension is how much it feels like the original God of War. Some of the flashbacks call for a human side to Kratos that requires him to speak at normal volume and it’s a nice change to see Kratos acting in a fatherly manner and actually reinforcing that he had something worth losing.
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Carson returns to voice Kratos, he actually gets to exercise his acting chops a little bit more in this instalment, doing far more than just shouting, “ATHENA! ZEUS! AERIES! YOU WILL PAY,” all the time.
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The music is still an evocative mix of hysterical orchestra with wailing chorus and more subdued tracks with classic Greek instrumentation, though ignorant players might erroneously think they are “ripping off Battlestar Galactica.” One unexpected surprise is the voice acting. As to be expected from a GOW game, this is a sub-woofer friendly title that will shake walls when the volume is cranked up as titanic monsters roar and buildings crumble. That is to say, the usual high standards have been achieved with few surprises. When it comes to the audio, things are par for course with God of War: Ascension.
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