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The game is concerned originally about orks stealing a Titan, and then seamlessly transitions to an Inquisitor defending a hazily-defined power source from Chaos.Īnd that’s fine! Honestly it’s a breath of relief there’s no silly plot about an Eldar Farseer ominously and badly lying to you for all of Act II shoehorned into the thing. You, the incredibly bland Captain Titus of the Ultramarines, must drop onto a Forge World with your grizzled sergeant (old, heavy weapons) and fresh acolyte (young, keeps talking about tactics from the Codex Astartes) to prevent the orks from overrunning it at first, and then prevent Chaos from sneaking in the back door and stealing your artifact mcguffin. It is, basically, the most fundamental WH40K game you can make.
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Instead we only have Warhammer 40K: Space Marine. There’s a world where we have a long line of Space Marine -branded Warhammer 40K games to play, moving from the launch title bearing that name from Relic Entertainment in 2011 to a sequel sometime in the next three years to two next-gen titles since then, with a rumored announcement for a…probably not a Space Marine 5, but a relaunch and a reimagining under a new banner coming for the roll-out of the new consoles next year.
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